![]() ( Verification needed) -nocdaudio Disables CD audio. ZDoom will look for the IWAD in the current directory, in the same directory as zdoom.exe, in the directory set in the DOOMWADDIR environment variable, and in the directory set in the HOME environment variable. iwad iwadfile The IWAD file specified after this parameter will be used as the game IWAD file. If configfile does not exist, it will be created. config configfile Causes ZDoom to use an alternative configuration file. Screenshots will also be saved in this directory. cdrom Causes ZDoom to look for savegames and zdoom.cfg in a directory called C:\ZDOOMDAT. This is equivalent to set genblockmap 1. blockmap Causes ZDoom to ignore all the BLOCKMAP information a map provides and generate it instead. To determine which resolutions ZDoom can use, use the vid_describemodes command from the console once you have started the game. If the specified resolution is not supported by your SDL/DirectDraw drivers, ZDoom will try various resolutions until it either finds one that works, or it will finally give up. If only one of -width or -height is specified, ZDoom will try to guess the other one based on a standard aspect ratio. width x -height y Specifies the desired resolution of the screen. Currently, only 8 is supported (for the software renderer). bits numbits Specifies the display depth. 4 Forces all video modes to use pixel quadrupling, resulting in the final video mode being four times larger than specified. Configuration options -2 Forces all video modes to use pixel doubling, resulting in the final video mode being two times larger than specified. ![]()
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